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Welcome to Wreakers, a viral post-apocalyptic role-playing game set in the near future.
 
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 Wreaker Types

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Nephill
Admin
Nephill


Posts : 237
Join date : 2010-05-21
Age : 33

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PostSubject: Wreaker Types   Wreaker Types EmptyTue Jun 01, 2010 4:49 am

New types of Wreakers can be posted here using the below template:

Note: Numbers are assigned by staff.

Quote :

Name:
Alternate Names:
Number:
Distinguishing features:
Behavior:
Appearance:
Other:
Entry Made By:


Last edited by Nephill on Thu Jun 24, 2010 6:11 am; edited 2 times in total
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Nephill
Admin
Nephill


Posts : 237
Join date : 2010-05-21
Age : 33

Wreaker Types Empty
PostSubject: Re: Wreaker Types   Wreaker Types EmptyThu Jun 24, 2010 6:10 am

Name: Jumper
Alternate Names: Leaper
Number: 1
Distinguishing features: Lanky and tall.
Behavior: Does not run often, as it takes leaping bounds. Can jump up to twenty feet and is a hard target because of its thin body mass.
Appearance: Lanky and tall, abnormally thin, and possesses extremely thick and extended nails in order to grasp prey after leaping. Otherwise has normal Wreaker characteristics.
Other:
Entry Made By: Matthew Gibson, User 001*

*Edited by Mila Roric, User 002


Last edited by Nephill on Thu Jun 24, 2010 6:16 am; edited 1 time in total
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Nephill
Admin
Nephill


Posts : 237
Join date : 2010-05-21
Age : 33

Wreaker Types Empty
PostSubject: Re: Wreaker Types   Wreaker Types EmptyThu Jun 24, 2010 6:15 am

Name: Scout
Alternate Names:
Number: 2
Distinguishing features: Abnormal red spots on chest.
Behavior: Scout ahead of larger hordes. Shriek loudly to call in more infected. Often are easy to kill but have semi-human intelligence. Are able to use weapons.
Appearance: Normal infected appearance, besides distinct marks.
Other: Often travel in small groups of 5 or less.
Entry Made By: Matthew Gibson, User 001
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Nephill
Admin
Nephill


Posts : 237
Join date : 2010-05-21
Age : 33

Wreaker Types Empty
PostSubject: Re: Wreaker Types   Wreaker Types EmptyThu Jun 24, 2010 6:18 am

Name: Racer
Alternate Names: Speeder, Runner
Number: 3
Distinguishing features: Elongated legs and calves.
Behavior: Will blend in with normal infected and will only run full speed if necessary. Can sustain a 60 mph run for five minutes, and longer at lesser speeds. Also can take medium jumps.
Appearance: Only difference from normal infected is subtle elongation of lower limbs and calve muscle.
Other:
Entry Made By: Matthew Gibson, User 001
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Heavenly Havok

Heavenly Havok


Posts : 339
Join date : 2010-05-23
Age : 38
Location : Somewhere between Hell and purgatory... Tennessee

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PostSubject: Re: Wreaker Types   Wreaker Types EmptyFri Jun 25, 2010 5:38 am

Name: Bruiser
Alternate Names: Tank
Number: 4
Distinguishing features: Extremely large and muscular. Exceedingly strong, enough to rip steel like paper. Do not go down easy.
Behavior: Very distinguishable, not afraid to walk into gunfire since it doesn't do much to them. May appear in groups but doesn't need to be to be dangerous.
Appearance: Like Mike Tyson if he went on steroids and stopped talking. Very tall and large, likely around the size of an SUV, which they can easily pick up.
Other: Never, ever, get close to them by any means. Aim for the head if no explosives are available.
Entry Made By: Michael Burkes, User 003
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Mesh'la Runi

Mesh'la Runi


Posts : 262
Join date : 2010-05-24
Age : 34
Location : Orlando, FL

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PostSubject: Re: Wreaker Types   Wreaker Types EmptyMon Jul 19, 2010 8:44 am

Name: Screamer
Alternate Names: Shrieker, Howler, Banshee
Number: 5
Distinguishing features: None. Appears like a normal infected.
Behavior: When spotting prey, the Screamer will begin its infamous shriek, causing its prey to go to the ground in pain. Exposure to this type of noise can damage hearing permanently. The scream also brings in other infected, who are unaffected by the noise.
Appearance: Normal infected.
Other:
Entry Made By: Matthew Gibson, User 001


Last edited by Mesh'la Runi on Mon Jul 19, 2010 11:20 pm; edited 1 time in total
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Mesh'la Runi

Mesh'la Runi


Posts : 262
Join date : 2010-05-24
Age : 34
Location : Orlando, FL

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PostSubject: Re: Wreaker Types   Wreaker Types EmptyMon Jul 19, 2010 8:45 am

Name: Stalker
Alternate Names: Hunter
Subtype: Berserkers, Predators
Number: 6
Distinguishing features: Aside from the hunch of any Stalker's final attack, those belonging to the Berserker subgroup typically produce a sadistic grin at the sight of a target, revealing rows of jagged teeth intended for ripping at a victim's throat. They also appear intelligent and when spied in a horde, often try to blend in or take a commanding role. Often in the presence of a Stalker, you feel a sort of caring, obsessive intelligence about them.
Behavior: A stalker will follow its intended prey indefinitely, locking onto their distinctive scent and not deviating from course unless it loses the scent of the target, though this is rare. Once close enough to their victim, a stalker will drop to a crouch and sprint toward them, sometimes lunging to cover the last few feet. Unlike other previously recorded Wreaker types, Stalkers are unique in that they have two variations. A Predator subtype will thrash its target until it can no longer put up resistance, then bite it to spread the infection and guard it fiercely until it changes. The simpler Berserker type, however, will "play with" and torture a target until they either die or are rendered unconscious, at which point they will drag them to a private location to feast. All Stalkers are protective of their prey, exerting their dominance by ensuring that they are the sole predator to eat until their hunger is satiated or their prey turns.

It is also noticeable that prey targeted by Stalkers almost always turn into Stalkers and sometimes other special infected. It seems Stalker will only chase prey that they know somehow will turn into a specialized Wreaker. Beserkers however, seem to target those in charge or with influence, and will often times try to remove them. They also seem to target those that will provide the most nutrients to them.

Stalkers also are the most intelligent of Wreakers, and will become obsessive of their prey. They will follow them over long distances and will never give up unless they lose the scent, and even then, if they pick up a previous scent, they will stop chasing their current prey and start chasing the new one. Stalkers also memorize the specific scent, speech, or other characteristics of their prey. They even will target friends and family in an effort to draw their prey out. Stalkers have nearly the same speed as Racers, and above-average strength. They also can go years without food.
Appearance: Stalkers are usually very lithe and athletic, though the Berserker class has much more developed muscle tone than Predators, used to inflict great bodily harm upon its prey.
Other:
Entry Made By: Mila Roric, User 002*

*Edited by Matthew Gibson, User 001
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